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MECH / SOLVERLove, Ghosts & Robots · chip layout lab
02 / MOTHERBOARD

Layout

Click a square to block it. Drag a chip from the catalog to place it. Move and rotate the draft on the board, then lock it.

Placed chips

Drag a draft chip to move it, or tap it and tap a new square. Rotate and lock when it matches the game. Unlock a fixed chip to adjust it.

Choose a chip in the inventory to place.
—cells filled
—overlap used
—ascension
Set the board and goals, then solve.
Keep a screenshot beside the board

Used as a visual reference in your browser. The image is not read automatically.

CHIP CATALOG

Draw its starting shape by clicking squares. You can save an unfinished chip and complete it later. Rotations are generated automatically.

Reset puzzle?

MECHATRON / UPGRADES

Your skill tree

Select the highest upgrade you own in each branch. Board and overlap selections fill the puzzle controls; you can still edit those controls for an individual order.

01 · Motherboard

02 · Overlaps

03 · Initial stats

The +500 upgrade sets each starting rank to 5 points. The +100 and +200 mappings to 1 and 2 are estimates; adjust Starting stat points if needed.

04 · Special chips

Checking an unlock enables its chip. You can override availability with the chip’s checkbox in Inventory.

Chip catalog backup

Use the download link below. If your browser blocks downloads, copy the JSON text and save it as a .json file.

Save JSON file
QUICK GUIDE

How to use the solver

  1. Enter the order. New visitors choose their upgrades first. The base board is 5 × 5 with zero overlaps. Set rows, columns, blocked squares and overlap allowance from the game. Open Skill tree upgrades to record your unlocks. Its board and overlap choices fill those fields; you can edit them for a specific order.
  2. Set core goals. Enter minimum chip counts for traits and rank targets for stats. B = 5, A = 10 and S = 20 points. Each regular chip contributes stars to its main stat. Use the substat controls to test half, full, or no extra points. The combat skill automatically sets starting rank points; you can edit them under Starting stat points.
  3. Choose Ascension. Use a trait count, chip limit, minimum or maximum distinct chip types, a required special chip, Integration Rating, or left/right coverage symmetry. This is optional for a valid core solution. Integration Rating depends on chip size: 2 squares = 10%, 3 = 20%, 4 = 25%, 5 = 30%, 6 = 40%. Overlaps reduce rating. Playing Dirty is 4 squares and adds 25%; its stat boost does not increase rating.
  4. Check the catalog. Enable cards you own. Only one special chip may be placed. Turn on the preference to try a chosen special first while keeping the Ascension goal you entered. Playing Dirty doubles a stat chip when at least one square lies to its right within the rows occupied by Playing Dirty. The result legend shows those rows and columns. Unreasonable makes its own overlaps free and doubles chips overlapping it. I Want It All has a seven-square line shape. With this chip installed, each of the first five full columns adds 1 point to every stat, and the sixth adds 3. A full column covers all usable squares; blocked squares are ignored. The bonus for every column after the sixth is editable because it has not been tested. Rows add no points. Save your current catalog as your personal default and export a JSON backup for another browser.
  5. Stage fixed chips. Drag a card onto the board, move its draft by dragging or tapping a new square, and rotate it. Click Lock chip when it matches the game's preinstalled position. Unlock it to revise it. Finish staging before solving.
  6. Solve and place. Match numbered cards in the legend to the game. Rotations are allowed; mirrored shapes require a different card. The solver searches for 8 seconds first, then retries for up to 30 seconds if it has not reached all goals and feasibility is still uncertain. The progress bar shows the current stage and time window, not a percent solved. If the game shows a different Integration Rating, enter the actual percentage below the solution to adjust and search again. Check the new layout in game; substats omitted from your catalog contribute no points, and their selected weight is an estimate. Mixed chip overlaps still use an estimate. Old rating corrections are cleared when the rating model changes. Reset puzzle preserves your catalog.